Truth decayFake news “vaccine”: online game may “inoculate” by simulating propaganda tactics

Published 20 February 2018

A new experiment, just launched online, aims to help “inoculate” against disinformation by providing a small dose of perspective from a “fake news tycoon.” The game encourages players to stoke anger, mistrust and fear in the public by manipulating digital news and social media within the simulation. Players build audiences for their fake news sites by publishing polarizing falsehoods, deploying twitter bots, photo-shopping evidence, and inciting conspiracy theories in the wake of public tragedy – all while maintaining a “credibility score” to remain as persuasive as possible. The psychological theory behind the research is called “inoculation”: “A biological vaccine administers a small dose of the disease to build immunity. Similarly, inoculation theory suggests that exposure to a weak or demystified version of an argument makes it easier to refute when confronted with more persuasive claims,” says a researcher.

A new online game puts players in the shoes of an aspiring propagandist to give the public a taste of the techniques and motivations behind the spread of disinformation – potentially “inoculating” them against the influence of so-called fake news in the process.

Researchers at the University of Cambridge have already shown that briefly exposing people to tactics used by fake news producers can act as a “psychological vaccine” against bogus anti-science campaigns.

While the previous study focused on disinformation about climate science, the new online game is an experiment in providing “general immunity” against the wide range of fake news that has infected public debate.

The game encourages players to stoke anger, mistrust and fear in the public by manipulating digital news and social media within the simulation. 

Players build audiences for their fake news sites by publishing polarizing falsehoods, deploying twitter bots, photo-shopping evidence, and inciting conspiracy theories in the wake of public tragedy – all while maintaining a “credibility score” to remain as persuasive as possible.

Cambridge says that a pilot study conducted with teenagers in a Dutch high school used an early paper-and-pen trial of the game, and showed the perceived “reliability” of fake news to be diminished in those that played compared to a control group. 

The research and education project, a collaboration between Cambridge researchers and Dutch media collective DROG, is launching an English version of the game online today at www.fakenewsgame.org.

The psychological theory behind the research is called “inoculation”:

“A biological vaccine administers a small dose of the disease to build immunity. Similarly, inoculation theory suggests that exposure to a weak or demystified version of an argument makes it easier to refute when confronted with more persuasive claims,” says Dr. Sander van der Linden, Director of Cambridge University’s Social Decision-Making Lab